Web 3 Games Encourage Female Participation – NFTICALLY
Blockchain-based games made for women can promote inclusion despite the apparent shortage of women in the Web3 industry According to a recent study by the Entertainment Software Association, 48% of American gamers identify as female. It highlights that half of the world’s gamers are women. Women’s engagement in the multibillion-dollar gaming industry is remarkable. This, along with the industry’s predicted tremendous growth, is a significant reason why many Web3 games are being developed exclusively for female players.
Beryl Chavez Lee, co-founder of Yield Guild Games, a global play-to-earn gaming community, said blockchain-based games like Axis Infinity have boosted female players. “While the data suggests that pay-to-play games are more attractive to male players, we hope it will interest more women,” he added.

Yat Siu, co-founder and executive chairman of the Animoca brand, also explained that finance and Web3 games are closely related, stressing that it will bring all kinds of individuals into the field over time. However, he predicts that women will be attracted mainly because of their tendency to be more financially responsible. “This is especially true in poor countries, where microfinance and microcredit are mainly managed by women,” she said.
Web3 games include features to attract women
Several Web3 games are now being developed primarily for female audiences. Fashion League, for example, is a free-to-play, earn smartphone game that enables players to build their fashion empire. Theresia Le Battistini, CEO and founder of Fashion League, said the game allows users to create virtual clothing lines that can eventually be sold as nonfungible tokens, or NFTs. At the same time, brands can use the game to showcase digital products: “We believe that everything will be gamified in the future, as our research indicates that the gaming market will exceed $300 billion by 2027. Web3 games must be accessible to anyone “
Le Battistini points out that Fashion League incorporates features that are inherently attractive to women to increase female participation. “The aesthetics of the game are very important, as it will be available on mobile devices first. He noted that women prefer to play mobile games because of the low entry barriers. Recent studies indicate that 62% of smartphone owners install a game within the first week of ownership Additionally, these statistics indicate that 51% of mobile gamers are female and 49% are male According to a study by The Female Quotient, aesthetics are essential in drawing women to the Web 3 sector.
Will Games Increase Women’s Participation in Web3?
It is unclear whether female-oriented Web3 games will actually result in higher participation. Currently, Patterson considers this a difficult question to answer. Nevertheless, he adds that it’s reasonable to claim that high-quality Web3 games aimed at women will attract more women to the industry: “The original “Web2” games were designed and developed for boys and men. Over the years, especially girls And more games are made for women.
In light of this, he feels that the Web3 industry is already aware that women like games and want to be engaged, resulting in a greater emphasis on this gender group. However, Patterson noted that the actual impact of these games would be difficult to establish.
Siu also noted that games are becoming less dependent on gender, while Mayetta said Web3 could build its culture on intentional inclusion. Although noteworthy, it is important to remember that the Web3 gaming industry is still in its infancy. As a result, some in the industry feel that developers are now more concerned with expanding the ecosystem than increasing inclusion. Olga Ivanova, content and community manager at SpillWorks, a blockchain gaming platform, said that Web3 game developers are “more focused on building strong in-game economies and elevating game design to at least AAA standards.”
Unveiling
The difficulty for Web3 games is also connecting to the widespread acceptance of crypto, which is not primarily related to gender but to the overall use of crypto worldwide. And for this to happen accessibility and usability still needs to be worked on.
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