Blockchain Brawlers Update: Mike Rubinelli reveals all at NFT News Today

Blockchain Brawlers has been moving at a breathtaking pace since its inception nine months ago. It began as an NFT farming-style game, where players bought and mined a coin by wrangling their Brawler NFTs. Then, the game quickly entered a new era under the leadership of Mike Rubinelli and his WAX Studios team.

Play-to-earn (P2E) became play-to-on and Vox Studios shifted the focus from a coin mine to good old fashioned engaging PvP gameplay. Now, Mike and his team are moving into a new phase of the game at the speed of light – the PvP phase – and Mike is freaking out about it.

“We knew we couldn’t just have a click mining game for widespread adoption, but had to make a real game,” he said. “The focus should not be earning, it should be ownership. Earnings should be an outcome, not a goal.”

“If the goal is earning, then your focus is all wrong, but if the result is earning revenue tied to what you’ve achieved, then that’s a much healthier proposition and that’s how you’re going to get mass adoption.”

A PvP card battle wrestling game

Mike and his team created a new formula for Blockchain Brawlers inspired by Richard Garfield, focusing on an engaging mix of WWE wrestling and cards. Yes, you heard that right – the new PvP Phase is a card game inspired by Pro Wrestling Entertainment. In this game, you will enjoy all the thrills of being a professional wrestler, impressing the crowd, taunting your opponents and even smashing them with a steel chair – as you play an enthralling game of cards.

After the closed beta release of the game – BCB is set to become a major player in the blockchain gaming space

Mike says: “We took a similar minimalist approach to Shigeru Miyamoto, (Super Mario Bros., Donkey Kong, Zelda), who is literally the godfather of video game design – he’s the best. Says Miyamoto: If I can make it really fun from end to end with the grayscale artwork, then throw in the art after that – it’s a home run.”

“With Blockchain Brawlers PvP CLOSE BETA we asked players: Is this card game fun to play? Is it easy to understand the rules? And is it good enough that you tell your friends about it?”

The response was overwhelmingly positive. 95% of feedback on the closed BETA release approved the game and only 40% of the full version.

At NFT News Today, we were lucky enough to experience the closed beta version of the game and even without all the jokes, crowd cheers, music, finishing moves – the game was extremely interesting and tactically challenging.

In fact, with all the gorgeous BCB art thrown on top of that engaging PvP card battle experience, it’s sure to be a winner for the community.

Welcome to Brawl-O-Verse

Furthermore, BCB has been slowly building an ecosystem over the ages, so that all its players can enjoy an incredibly fun, immersive, ‘native experience’. Within this ecosystem, newly built systems include a leaderboard, crafting, a PvP game, a streaming platform for showing off taunts, an in-game marketplace, and an in-game store.

This ecosystem is built around players and, in particular, a select number of players who purchase a Brawl-O-Seum (BOS) NFT, which enables them to generate assets and sell them to all other players on the secondary market.

This is where the ‘own’ aspect of Play-and-One really comes to life. In fact, BOS owners, with their ‘Crafting Pass’, get to be a part of the BCB ecosystem and benefit from its success.

Mike explained: “What we’re telling the players is: you’re the producer and the developer, it’s almost like a franchising model, like, you can’t own McDonald’s, but you can own your own part of McDonald’s and sell hamburgers.”

“The franchising model is what our crafting passes do and it’s going live any day now and Brawl-O-Seum owners will be selling assets for the PvP game.”

Brawl-O-Seum Crafting Model

On that note, the Open BETA version of the PvP game is coming soon, which will enable many to try the game. Next week, those who want to own BOS will have the opportunity to build packs of cards in anticipation of the game’s release.

Titled ‘BOS Crafting Debut’, this momentous moment will be yet another milestone in the BCB game’s tumultuous journey so far. Additionally, it must be remembered that BCB will only be a successful game if BOS owners are able to sell packs of cards.

Mike said: “Our players have to be producers, and for us, we clip tickets every time we sell NFT. So, we think this player-driven model at scale will be great for us and great for the gaming world. We make money right away. When they make money, that’s what we really need the players to be successful. We need them to thrive.”

In addition to card packs, BOS owners will be able to craft and sell various cosmetics in the game. These additional purchases in the form of NFTs will be central to every war game played between players

Finishing moves like ‘Steal Justice’, taunts like ‘Flipping the Bird’ are just a few examples of how you can spice up your in-game card action.

Imagine playing a high stakes card game and your opponent taunting you and the crowd cheering for them? All kinds of dynamics enter the gameplay and that’s why selling this NFT asset is a smart move in the game.

“It’s a real game, we think about design every minute of every day, how to make it a really interesting, engaging experience,” Mike said. “When people tell me that a good rant doesn’t matter, or cosmetics don’t matter, I’ll tell you that last year, Epic Games made $5.2 billion in cosmetic upgrades for their community.”

For more revealing tidbits on Mike’s plans for BCB, reflections on the game so far and future game modes, check out our in-depth interview with him!



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